Tuesday, March 2, 2010

New scaling method

Bit of a long delay between this post and the last one, sorry about that. Things like returning to school and whatnot prevented me from getting much done, but I think we'll be returning to a normal schedule soon. I'm trying a new scaling method on a single gauntlet, and if it works, I'll post details. Basically, I'm using proportions and printed renders of full suits to try and get the appropriate sizes for each part of the entire system. I'm also planning out different methods of fiberglassing different components. Certain pieces I'll want lighter in weight for mobility, and certain pieces will need to be reinforced to withstand wear and stresses.

Wednesday, January 6, 2010

Delays for the win!

Wow, long lag time between posts. I haven't stopped work, but I have noted that the sheer amount of work I'm doing per part is making this extremely time-consuming. With that in mind, I'm working on a way to figure out appropriate sizes by comparing the in-game renders with my own measurements, and scaling them appropriately. I'll finish the parts I have now, but everything will probably have to be reprinted and recut. In the long run, it'll save me hundreds of hours of work.